answer:Sounds here like this engaging the fight, rather than fighting. Like all that crap you have to do, under time pressure, to fight the optional boss in Final Fantasy VIII If you don’t hurry up and scuttle along, he just kind of goes, you know what, screw you guys. ’‘poof!’’ I see where you’re getting at though. Not sure what to think of it, only that, if trying to get him to notice you works well enough with the gameplay included in the game, it would be kinda cool. Almost sounds like it could poke fun at JRPG’s standards. If it’s identical enough to fighting, as in, choosing commands and options, it could be as equally frustrating as a normal boss fight, and pretty interesting. If you don’t find the specific methods and all…although if you ask me, that kind of idea should remain in the story part of the game; ain’t nothing like a good, epic boss fight, especially near the end of the game. Changes and new ideas are cool, but some things have to remain. It might kind of piss me off at the end of the game, if my whole adventure was just trying to get some guy to notice me, and still he’s so busy not caring that his very disposition teleports me out of the battle field or something. :/