answer:I think it’s cause of how rigorous the testing process is to be honest. Every cheat is essentially a new feature, and cheats have a way of breaking the rules of the game in such a way that things can freak out and crash I would imagine. So they need to get playtested and debugged before they can ship them. With most games running in the tens of millions to make these days and they always seem to be behind schedule, it’s hard to convince the project manager or whoever to spend time and energy on “extras.” Plus a lot of the cheats back in the day revolved around infinite continues/extra lives and these days you pretty much always have infinite lives. Frankly I’m most concerned with the idea of paid cheats like EA’s been trying to push onto us. I’m not sure about the PS3, but on the Xbox 360 they want you to spend xbox live credits to get things that should be free. Bunch of greedy corporate assholes if you ask me. I hope to hell that never catches on. Anyways, I totally feel where you’re coming from though since using the cheats was one of the coolest parts of videogames back in the day. I’ve wasted I don’t know how many hours clowning around in golden eye for the n64. edit: I do realize that N64 doesn’t count as “back in the day.” I was a proud owner of a sega master system at one point (even had the 3d glasses).