Description : What is the use of homogeneous coordinates and matrix representation? a.To treat all 3 transformations in a consistent way b.To scale c.To rotate d.To shear the object
Last Answer : a.To treat all 3 transformations in a consistent way
Description : The matrix representation for scaling in homogeneous coordinates is a.P’=S*P b.P’=R*P c.P’=dx+dy d.P’=S*S
Last Answer : a.P’=S*P
Description : The general homogeneous coordinate representation can also be written as a.(h.x, h.y, h.z) b.(h.x, h.y, h) c.(x, y, h.z) d.(x,y,z)
Last Answer : b.(h.x, h.y, h)
Description : In which type of projection, actual dimensions and angles of objects and therefore shapescannot be preserved? a.User Coordinate System b.World Coordinate System c.Screen Coordinate System d.None of the above
Last Answer : b.World Coordinate System
Description : When every entity of a geometric model remains parallel to its initial position, thetransformation is called as a.User Coordinate System b.World Coordinate System c.Screen Coordinate System d.None of the above
Description : Which of the following is the default coordinate system? a.User Coordinate System b.World Coordinate System c.Screen Coordinate System d.None of the above
Description : Which coordinate system is a device-dependent coordinate system? a.World Coordinate System b.Model Coordinate System c.User Coordinate System d.Screen Coordinate System
Last Answer : d.Screen Coordinate System
Description : The points in the entire structure are defined using the coordinates system is known as a.local coordinates system b.natural coordinates system c.global coordinate system d.none of the above
Last Answer : c.global coordinate system
Description : Coordinate of â- ABCD is WCS are: lowermost corner A(2,2) & diagonal corner are C(8,6). W.r.t MCS. The coordinates of origin of WCS system are (5,4). If the axes of WCS are at 600 in CCW w.r.t. the axes of MCS. Find new ... in MCS. a.(4.268, 6.732) b.(5.268, 6.732) c.(4.268, 4.732) d.(6.268, 4.732)
Last Answer : a.(4.268, 6.732)
Description : Polygons are translated by adding to the coordinate positionof each vertex and the current attribute setting. a.Straight line path b.Translation vector c.Differences d.Only b
Last Answer : d.Only b
Description : In Coordinates, a points in n-dimensional space is represent by(n+1) coordinates. a.Scaling b.Homogeneous c.Inverse transformation d.3D Transformation
Last Answer : b.Homogeneous
Description : In homogeneous coordinates value of ‘h’ is consider as 1 & it is called….. a.Magnitude Vector b.Unit Vector c.Non-Zero Vector d.Non-Zero Scalar Factor
Last Answer : d.Non-Zero Scalar Factor
Description : If point are expressed in homogeneous coordinates then the pair of (x, y) isrepresented as a.(x’, y’, z’) b.(x, y, z) c.(x’, y’, w’) d.(x’, y’, w)
Last Answer : d.(x’, y’, w)
Description : We can combine the multiplicative and translational terms for 2D into a singlematrix representation by expanding a.2 x 2 matrix into 4x4 matrix b.2 x 2 matrix into 3 x 3 c.3 x 3 matrix into 2 x 2 d.Only c
Last Answer : b.2 x 2 matrix into 3 x 3
Description : The two-dimensional translation equation in the matrix form is a.P’=P+T b.P’=P-T c.P’=P*T d.P’=P
Last Answer : a.P’=P+T
Description : Which co-ordinates allow common vector operations such as translation, rotation,scaling and perspective projection to be represented as a matrix by which the vector is multiplied? a.vector co-ordinates b.3D co-ordinates c.affine co-ordinates d.homogenous co-ordinates
Last Answer : d.homogenous co-ordinates
Description : In , the coordinates are mentioned in the program with respect to onePrevious point. a.Incremental System b.Absolute System c.Datum System d.Screen Coordinates System
Last Answer : a.Incremental System
Description : In , the coordinates are mentioned in the program with respect to onereference point a.Incremental System b.Absolute System c.Datum System d.Screen Coordinates System
Last Answer : b.Absolute System
Description : ……… is the origin of the coordinate system which is defined by manufacturer they cannotbe changed a.Blocking Point b.machine Zero Point c.Start Point d.Program Zero point
Last Answer : b.machine Zero Point
Description : Match the following: NC code DefinitionP. M05 1. Absolute coordinate system Q. G01 2. Dwell R. G04 3. Spindle stop S. G09 4. Linear interpolation a.P-2, Q-3, R-4, S-1 b.P-3, Q-4, R-1, S-2 c.P-3, Q-4, R-2, S-1 d.P-4, Q-3, R-2, S-1
Last Answer : c.P-3, Q-4, R-2, S-1
Description : The process of mapping a world window in World Coordinates to the Viewportis called Viewing transformation. a.TRUE b.FALSE c. d.
Last Answer : a.TRUE
Description : From the following which type of work envelope is made in Cartesian coordinate robot. a.Square work envelope b.Spherical work envelope c.Cylindrical work envelope d.Rectangular work envelope
Last Answer : d.Rectangular work envelope
Description : Which type of motion is possible in polar coordinate robots? a.2 linear and 1 rotational motion b.3 linear motion c.3 rotational motion d.2 rotational and 1 linear motion
Last Answer : d.2 rotational and 1 linear motion
Description : Which type of motion is possible in cylindrical coordinate robots? a.3 rotational motion b.3 linear and 1 rotational motion c.2 linear and 1 rotational motion d.3 linear motion
Last Answer : c.2 linear and 1 rotational motion
Description : Which type of motion is possible in Cartesian coordinate robots? a.3 linear motion b.2 linear and 1 rotational motion c.3 rotational motion d.1 linear and 1 rotational motion
Last Answer : a.3 linear motion
Description : To find the nodal displacements in all parts of the element, are used. a.shape function b.node function c.element function d.coordinate function
Last Answer : a.shape function
Description : For 2D transformation the value of third coordinate i.e. w (or h) =? a.1 b.0 c.-1 d.Any value
Last Answer : a.1
Description : An absolute NC system is one in which all position coordinates are referred to one fixedorigin called the zero point. a.TRUE b.FALSE c. d.
Description : In a CAD package, mirror image of a 2D point P (5, 10) is to be obtained about a line whichpasses through the origin and makes an angle of 45° counterclockwise with the X-axis. The coordinates of the transformed point will be a.(7.5, 5) b.(10, 5) c.(7.5, -5) d.(10, -5)
Last Answer : b.(10, 5)
Description : Find parametric equation for Y-coordinates of Hermite cubic spline curve having endpoints P0[4,4]; P1[8,5] a.2u3-3u2+2u+4 b.3u3-2u2-2u-4 c.2u3-3u2-2u-4 d.2u3+3u2+2u+4
Last Answer : a.2u3-3u2+2u+4
Description : Find parametric equation for X-coordinates of hermite cubic spline curve having endpoints P0[4,4]; P1[8,5] a.-5u3+8u2+u+1 b.5u3+8u2+u+1 c.8u3-5u2-u+1 d.8u3+5u2+u+1
Last Answer : a.-5u3+8u2+u+1
Description : For Q 51, find coordinates of point on circle at u=0 a.11.6, 7 b.7, 11 c.11, 7 d.11.5, 7.5
Last Answer : a.11.6, 7
Description : Find coordinates of points on line having end points P1(3,5,8) and P2 (6,4,3) at u=0.25 a.[3.75 4.25 6.25] b.[3.25 4.25 6.25] c.[3.75 4.75 6.75] d.[4.25 3.75 6.25]
Last Answer : c.[3.75 4.75 6.75]
Description : A line AB with end points A (2, 1) & B (7, 6) is to be moved by 3 units in x-direction & 4units in y-direction. Calculate new coordinates of points B. a.(10, 2) b.(2, 10) c.(10, 10) d.(10, 5)
Last Answer : c.(10, 10)
Description : Scaling of a polygon is done by computing a.The product of (x, y) of each vertex b.(x, y) of end points c.Center coordinates d.Only a
Last Answer : d.Only a
Description : An ellipse can also be rotated about its center coordinates by rotating a.End points b.Major and minor axes c.Only a d.None
Last Answer : b.Major and minor axes
Description : A line AB with end point A (2,3) & B (7,8) is to be rotated about origin by 300 inclockwise direction. Determine the coordinates of end points S of rotated line. a.(3.232, 2.598) b.(5.232, 3.598) c.(3.232, 1.298) d.(3.232, 1.598)
Last Answer : d.(3.232, 1.598)
Description : The original coordinates of the point in polar coordinates are a.X’=r cos (Ф +ϴ) and Y’=r cos (Ф +ϴ) b.X’=r cos (Ф +ϴ) and Y’=r sin (Ф +ϴ) c.X’=r cos (Ф -ϴ) and Y’=r cos (Ф -ϴ) d.X’=r cos (Ф +ϴ) and Y’=r sin (Ф -ϴ)
Last Answer : b.X’=r cos (Ф +ϴ) and Y’=r sin (Ф +ϴ)
Description : To change the position of a circle or ellipse we translate a.Center coordinates b.Center coordinates and redraw the figure in new location c.Outline coordinates d.All of the mentioned
Last Answer : b.Center coordinates and redraw the figure in new location
Description : For 3D modeling of automobile body styling, which of the following is a preferredtechnique a.Constructive Solid Geometry b.Pure Primitive Instancing c.Boundary Representation d.Spatial Occupancy Enumeration
Last Answer : c.Boundary Representation
Description : For 3D modeling of automobile body styling, which of the following is a preferredtechnique? a.Constructive Solid Geometry b.Pure Primitive Instancing c.Boundary Representation d.Spatial Occupancy Enumeration
Description : The data representation of CSG objects is represented by a.a binary tree b.a boolean operation c.a primitive d.none of the above
Last Answer : a.a binary tree
Description : Shearing and reflection are types of translation. a.TRUE b.FALSE c. d.
Last Answer : b.FALSE
Description : The transformation that is used to alter the size of an object is a.Scaling b.Rotation c.Translation d.Reflection
Last Answer : a.Scaling
Description : Positive values for the rotation angle θ defines a.Counter clockwise rotations about the end points b.Counter clockwise translation about the pivot point c.Counter clockwise rotations about the pivot point d.Negative direction
Last Answer : c.Counter clockwise rotations about the pivot point
Description : The rotation axis that is perpendicular to the xy plane and passes through the pivot pointis known as a.Rotation b.Translation c.Scaling d.Shearing
Last Answer : a.Rotation
Description : The basic geometric transformations are a.Translation b.Rotation c.Scaling d.All of the mentioned
Last Answer : d.All of the mentioned
Description : -------is a rigid body transformation that moves objects without deformation. a.Rotation b.Scaling c.Translation d.All of the mentioned
Last Answer : c.Translation
Description : In 2D-translation, a point (x, y) can move to the new position (x’, y’) by usingthe equation a.x’=x+dx and y’=y+dx b.x’=x+dx and y’=y+dy c.X’=x+dy and Y’=y+dx d.X’=x-dx and y’=y-dy
Last Answer : b.x’=x+dx and y’=y+dy
Description : The translation distances (dx, dy) is called as a.Translation vector b.Shift vector c.Both a and b d.Neither a nor b
Last Answer : c.Both a and b