The basic geometric transformations are a.Translation b.Rotation c.Scaling d.All of the mentioned

1 Answer

Answer :

d.All of the mentioned

Related questions

Description : -------is a rigid body transformation that moves objects without deformation. a.Rotation b.Scaling c.Translation d.All of the mentioned

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Description : The transformation that is used to alter the size of an object is a.Scaling b.Rotation c.Translation d.Reflection

Last Answer : a.Scaling

Description : The rotation axis that is perpendicular to the xy plane and passes through the pivot pointis known as a.Rotation b.Translation c.Scaling d.Shearing

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Description : Which co-ordinates allow common vector operations such as translation, rotation,scaling and perspective projection to be represented as a matrix by which the vector is multiplied? a.vector co-ordinates b.3D co-ordinates c.affine co-ordinates d.homogenous co-ordinates

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Description : Which transformation distorts the shape of an object such that the transformed shapeappears as if the object were composed of internal layers that had been caused to slide over each other? a.Rotation b.Scaling up c.Scaling down d.Shearing

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Description : If the scaling factors values Sx and Sy are assigned to unequal values then a.Uniform rotation is produced b.Uniform scaling is produced c.Differential scaling is produced d.Scaling cannot be done

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Description : If the scaling factors values sx and sy are assigned to the same value then……… a.Uniform rotation is produced b.Uniform scaling is produced c.Scaling cannot be done d.Scaling can be done or cannot be done

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Description : From the following, which one will require 4 matrices to multiply to get the final position? a.Rotation about the origin b.Rotation about an arbitrary Point c.Rotation about an arbitrary line d.Scaling about the origin

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Description : Positive values for the rotation angle θ defines a.Counter clockwise rotations about the end points b.Counter clockwise translation about the pivot point c.Counter clockwise rotations about the pivot point d.Negative direction

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Description : The term that is used for geometric modelling like solid modelling, wire frame modellingand drafting is known as a.software package b.operating system c.application software d.none of the mentioned

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Description : Structuring and combining the primitives of the solid model in the graphics database,is achieved by the use of….. a.FEA b.transformations c.boolean operations d.none of the above

Last Answer : c.boolean operations

Description : Reversing the order in which a sequence of transformations is performed may affect thetransformed position of an object. a.TRUE b.FALSE c. d.

Last Answer : a.TRUE

Description : What is the use of homogeneous coordinates and matrix representation? a.To treat all 3 transformations in a consistent way b.To scale c.To rotate d.To shear the object

Last Answer : a.To treat all 3 transformations in a consistent way

Description : A translation is applied to an object by D a.Repositioning it along with straight line path b.Repositioning it along with circular path c.Only b d.All of the mentioned

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Description : Rotation of spindle is designated by one of the following axis: a.a-axis b.b-axis c.c-axis d.none of the mentioned

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Description : Rotation about Z-axis is called…………. a.a-axis b.b-axis c.c-axis d.none of the mentioned

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Description : To generate a rotation , we must specify a.Rotation angle θ b.Distances dx and dy c.Rotation distance d.All of the mentioned

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Description : A two dimensional rotation is applied to an object by a.Repositioning it along with straight line path b.Repositioning it along with circular path c.Only b d.Any of the mentioned

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Description : Shearing is also termed as a.Selecting b.Sorting c.Scaling d.Skewing

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Description : If the scaling factors values Sx and Sy < 1 then a.It reduces the size of object b.It increases the size of object c.It stunts the shape of an object d.None

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Description : We control the location of a scaled object by choosing the position is knownas……………………………. a.Pivot point b.Fixed point c.Differential scaling d.Uniform scaling

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Description : Scaling of a polygon is done by computing a.The product of (x, y) of each vertex b.(x, y) of end points c.Center coordinates d.Only a

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Description : In Coordinates, a points in n-dimensional space is represent by(n+1) coordinates. a.Scaling b.Homogeneous c.Inverse transformation d.3D Transformation

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Description : The matrix representation for scaling in homogeneous coordinates is a.P’=S*P b.P’=R*P c.P’=dx+dy d.P’=S*S

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Description : In the following geometric modelling techniques. which cannot be used for finiteelement analysis: a.Wireframe modelling b.Surface modelling c.Solid modeling d.none of the above

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Description : In the following geometric modelling techniques which are not three-dimensionalmodelling? a.Wireframe modelling b.Drafting c.Surface modelling d.solid modelling

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Description : When every entity of a geometric model remains parallel to its initial position, thetransformation is called as a.User Coordinate System b.World Coordinate System c.Screen Coordinate System d.None of the above

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Description : Shearing and reflection are types of translation. a.TRUE b.FALSE c. d.

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Description : Polygons are translated by adding to the coordinate positionof each vertex and the current attribute setting. a.Straight line path b.Translation vector c.Differences d.Only b

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Description : The two-dimensional translation equation in the matrix form is a.P’=P+T b.P’=P-T c.P’=P*T d.P’=P

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Description : In 2D-translation, a point (x, y) can move to the new position (x’, y’) by usingthe equation a.x’=x+dx and y’=y+dx b.x’=x+dx and y’=y+dy c.X’=x+dy and Y’=y+dx d.X’=x-dx and y’=y-dy

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Description : The translation distances (dx, dy) is called as a.Translation vector b.Shift vector c.Both a and b d.Neither a nor b

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Description : General pivot point rotation can be expressed as a.T(zr,yr).R(θ).T(-zr,-yr) = R(xr,yr,θ) b.T(xr,yr).R(θ).T(-xr,-yr) = R(xr,yr,θ) c.T(xr,yr).R(θ).T(-xr,-yr) = R(zr,yr,θ) d.T(xr,yr).R(θ).T(-xr,-yr) = R(zr,yr,θ)

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