answer:Let me preface this with two notes: I have taught English, but not as a second language. So it may be difficult for me to gauge not only what they would be interested in, but also what might be able to relate to and understand. Second, while I do play video games, I do not often seek academic or fan-based materials. However, I do have a few suggestions. Kotaku.com sometimes has interesting articles. Feminist Frequency recently launched a series about looking at gender issues in video games (she has posted three videos so far, I believe. They are quite good.) The majority of articles that I read about games, I access through reddit. There may be a few subforums that you can browse through in order to gather content. What grade level are your students (K-12, college)? What do you plan on doing with the theme of games? Will you have them write rhetorical analyses? Research papers? Reflections? It may be a bit late in the game to change, but you may also want to reconsider choosing a topic that you are less familiar with, unless one of your goals is to learn alongside your students. One thing that I have learned is that if I am passionate about what I bring into the classroom, my students respond better even if it is an area that they have little interest in.